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> ΕDUCATION / COMPUTING

Knowledge

Skills

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Since 1983, when the IT Department was founded, until today, we have implemented and applied innovative ideas, technologies, methodologies and projects. Our work in the IT sector extends to four areas: Education, Infrastructure - Methodologies, Activities, Research & Development.

Education

Digital skills (Coding - Robotics)

One of the key 21st Century Skills is digital literacy. These skills include seeking, evaluating, developing and publishing information, using management environments of all kinds of digital material, knowing and handling text editing tools, presentations, images, tables, databases, using communication and collaboration tools and web applications. At the same time, through collaborative activities, each student sets and implements individual or team goals, undertakes and implements initiatives, investigates and solves problems using technology and learns to work with a team spirit (both in and out of school when required).

 

In this context, students use ICT ‘tools’ (applications appropriately selected to meet the learning objectives and which are systematically enriched) to create integrated digital activities, which relate to their daily lives and contemporary trends. In particular, students from Kindergarten to Sr. High School approach and understand mathematical, linguistic, environmental and other concepts in order to engage in creative cross-curricular activities. They come into contact with basic programming constructs, algorithms and robotic structures which set objects in motion. The course Digital Skills (Coding - Robotics) is enriched with additional items such as construction of modern artifacts, project-based learning, safe and creative use of the Internet, logic games, algorithms, and programming animations. In this course, students start from making a simple mechanical construction and finish by making more complex constructions. We progressively integrate the use of network technologies to support the learning process in all subject areas of the curriculum. At the same time, the 'Research Project' lesson in Grades 10 and 11 of Sr. High School (Lyceum) is fully supported.

 

Infrastructure - Methodologies

To support all the activities of our School, we have developed a modern Data Room based on international safety standards and rules. We have full Internet connections and fully-equipped Computer Technology Laboratories. All classrooms have interactive whiteboards and modern media equipment.

Digital Material

The multimedia material we develop in collaboration with our teachers exceeds 120 GB. It includes enriched digital books and dictionaries, themed videos, experimental simulations, interactive microcosms, presentations, self-assessment systems, the creation of open environments, programming environments, applications for creating concept maps, educational and creative games, interactive maps, multimedia editing applications and ‘tools’ for the maintenance of the Student Computer.

 

Learning Management System (LMS)

The LMS (Learning Management System) automates the management of the educational process. It helps organise the teacher’s and the pupil’s time, it creates training groups, it distributes learning materials, manages files, ensures modern means of communication (e-mail, chat, audio/video conferencing, blogs) and allows homework and projects to be sent electronically, among other things.

Methodology: 1:1 Computing – One computer per student

The 1:1 Educational Technology (1:1 computing) is the practice in which each student from Grade 4 in Primary School has a personal computer which they use in their learning activities. As it evolves, this practice showcases the many benefits it offers:

  • The student becomes a participant in their personalised learning and in educational events, creators of their own ‘artefacts’

  • The teacher becomes a partner and mentor who organises, inspires and creates experiential activities and who fosters initiative, responsibility and critical thinking

  • Instruction becomes individualised with the diverse tools that the Student Computer offers, multiple representations are supported, and research and information search are promoted.

 

For this initiative, our School received the 2011 Award for ‘Excellence and Promotion of Good Practices in Primary and Secondary Education’ by the Ministry of Education.

 

Student Computer

The Student Computer does not compete or cancel the traditional ways of teaching, but complements them. It is a valuable tool for a highly effective way of learning, teaching and performing collaborative activities. Some of the multiple benefits of using Computers are as follows:

  • they are excellent simulations of the notebook,

  • they convert flat surfaces into experimental lab simulations having many parameters,

  • they are powerful creative tools for expression (text, audio, image)

  • they promote research and the effective search of information

  • they can perform all kinds of assessment.

 

To organise all the digital material that is used in the educational process, we designed and developed the Student Computer Management interface (Desktop for Student), as a ‘desktop’. Our goal was to simplify the students’ access to learning and any open and closed application, and facilitate teachers in the organisation and presentation of their work. This friendly interface contains rich digital interactive material. Technical support is available for Students, Teachers and Parents by the School’s technical team.

 

Information Systems

The support and management of our administrative services is managed through a constantly evolving Management Information System or M.I.S. This consists of a modular set of applications. It is divided into two main areas: the commercial applications that meet the needs of payroll, accounting, storage, etc., and the specific applications that are designed and implemented entirely by the IT Department of our School.

 

Audiovisual Equipment

The use of audio-visual technology is present throughout the School. Examples are in the fully equipped theater, the closed and open gyms and the closed and open sports fields. This technology includes projectors and projection screens, translation equipment, cameras, amplified sound, microphones, reproducing apparatus, an audio control system, and theatrical lighting.

 

Activities 

Design and Implementation of Websites

School websites that we support (other than the school’s official website) are the following: G-E-News: (Online Newspaper for Jr. High School), Online Newspaper for Sr. High School Students, Sr. High School Research Projects, Sr. High School Literary Branch, Competition for Narratives or Fairytales, Workshop for ICT Development in Teaching of Language and Literature, Parent Workshop in the 21st Century etc.

Preparation for the National Informatics Contest

After the standard programme finishes and until 4:00 pm, the Programming Group which is open to students in both the Jr. and Sr. High Schools meets. They learn about Coding and also participate in several competitions: the National Informatics Contest, the Balkan Olympiad and the Informatics Olympiad.

Innovation Days

Education and training are essential to innovation and innovation is needed to improve educational systems. In this context, we have established ‘Innovation Days’ sessions where our teachers keep abreast of the innovations and good practices enforced by their colleagues throughout the school.

Educational Technology Conferences

Our School has organised the following educational technology conferences: the 1st Congress of Educational Informatics, Athens, November, 1991; The 2nd Congress of Educational Informatics, Athens, November, 1994; The School of the Future and the Future of School, Athens, April, 2008.

‘Lysias’ Panhellenic Student Competition through the Internet

LYSIAS is Panhellenic Student Competition on the Internet. It has been organised every year since its onset in 1997 and is under the auspices of the Ministry of Education, Doukas School, Microsoft Hellas and OTE, and in collaboration with schools, educational institutions, institutes, foundations and universities. Through an online search and strategy game, students from Grade 4 in Primary School up to Grade 12 in Sr. High School (Lyceum), are involved in answering questions hidden within ‘micro-worlds’, the point of which is to score the highest possible number of points. LYSIAS also has a social service aspect, adopting the slogan "I play and I help" through which participants support ELPIDA, the Friends of Children with Cancer.

 

Cooperation with Universities

In cooperation with the University of the Aegean and the University of Piraeus, we have systematically investigated the integration and utilisation of the Student Computer in the educational process in two surveys thus far. The results were very encouraging. They confirm that we are on the right path for developing 21st Century Skills. We also collaborate with different departments of universities in Athens. They send their students to our School for their practicum in Computer Science.

Research and Development

Research and development is our major field of activity at our School. We participate in research projects, organise conferences, workshops, seminars for training our teachers and teachers from other schools, we peruse the international bibliography, visit other international educational organisations and conduct research on innovations in education.

Research Projects

 
 

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